The Luminary Roleplay Society
The Luminary Roleplay Society (LRS) is a community of roleplaying enthusiasts in the San Francisco Bay Area. We seek to use Live Action Roleplaying games (LARPs) as a tool to allow players and writers to explore improvisational roleplaying, story writing, characters, emotions, and new experiences.
The LRS hosts LARPs and LARP writing workshops at local conventions and other venues. We are interested in collaborating with other roleplaying groups across the Bay Area and beyond in achieving these goals.
If you are interested in joining the LRS, send a request email to the address below and we will get in contact with you. In the email, please let us know who you are, where you heard about our organization, and whether you have LARPed with us before (at an LRS event or otherwise).
Upcoming Events (send us an email for more info including location):
NOTE: The LRS has procured a Zoom account – if having access to this will help you run online LARPs please let us know and we will see if we can help.
Note that sending us an email and getting on our mailing list will provide the most up to date info. See also, the CALENDAR. Websites do not always get updated in the most timely manner.
3/12, LARP organizers chat: 12-3 PST
3/19/2022, Chaotic Deliberations: The campaign against those who followed the darkness had been going so well! The final battle was at hand, and their mage-smith was cornered. And yet, Jesslek, the strongest Guildmaster in centuries, was cut down by vile sorcery most foul, and though the culprit has fled with their followers, the Guild of Light is in disarray. Who will step up as the new Guildmaster and what should be done to finish off the war against those who use darkness? Fortunately, you are one of those who can settle these questions, but time is of the essence and, without Jesslek’s unifying might, the deliberations of those who follow the light of Chaos lack harmony. In person on the peninsula.
4/10/2022, The Scarred Land: The Scarred Land is an outdoor, folk horror themed LARP about historical trauma, community, and healing. Long ago, a heinous crime was committed whose lingering psychic trauma has scarred the landscape, and recently it has begun to haunt your nightmares. The land is crying out for healing to all of you, the remaining relatives of the victims and the perpetrators. And so you have found each other and gathered here to do so. You will search the landscape’s trails for scars that most reflect the wounds caused by the crime and mark their locations on a map. Then, you will use the nature of the scars to reconstruct what happened, and use the map in a ritual to cleanse this place. With luck, the trauma will lift and the nightmares depart. Location TBD.
6/11/2022, Baron’s Gambit: Something is rotten in the kingdom of Cascadon. The king has recently died, and though the queen yet lives, the monarchy stands on unstable grounds. Some wish to ensure the continuation of the line and the kingdom, while others see…opportunity in weakness. Location TBD.
7/23/2022 Mini-LARP festival: Our annual event featuring a delectable buffet of short, small LARPs to sample. Lots of short LARPs! Watch email for details. Location TBD.
11/2022, Grand LARP 2020 (now 2022!) – The Children of the Gods: Welcome to the world of Cengea. The Gods have gifted the people with magic, but at a cost – the ravages of magical devastation roams across the land. Only a chosen few students can manipulate the path of these magical storms before their magic fades with age.
Until recently, a treaty ensured a tenuous peace. The three nations agreed that the storm should hit each nation in turn, sharing the burden. Although the storms took their toll, no one nation suffered too greatly. That all changed when the treaty was broken and one nation was betrayed – and although architects and diplomats struggle to repair what was lost, their work won’t be completed by the next Time of Deciding.
Our story begins at the center of the known world. Here at the College of the Gods, students are trained in the rituals necessary to change the path of the storm. Instructors maintain the veneer of impartiality – but in reality, the faculty is composed of the best operatives each nation has to offer, all vying for control of the magical disaster. But despite their efforts, no nation has the complete picture, and new interests conspire to change the fate of the world. Where the magic will ravage next – and what consequences it will have – are for you to decide. (note: due to the costs and logistics of running a multi-day event with custom characters for each person, the initial cast will be finalized in the spring-time. Those interested afterwards will be accepted on a space available basis. This event also has a participation fee, although financial assistance is available.)
Given the nature of LARPing involves, well, live action, some events have currently been deferred and have no scheduled date – they are listed below.
(DELAYED DUE TO SIP) High Obon: The Nara Shrine now stands empty on the third, final sunset of the 10th High Obon with a unknown Second Crisis,a new unprepared Head Miko, and three powerful Oni parades vying for power. High Obon is an MIT-style four-hour one-shot LARP for 12 players.
(DELAYED DUE TO SIP) Conflux: It is the year 2650 CE, and the Earth is in shambles. The remnants of humanity are banding together in the Alliance of Nations as powerful elementals engage in internecine warfare. It has taken a hundred years of adaptation and experimentation, but humans may finally possess technology that could tip the balance between the elemental factions.